10 Things Ruining Video Games

5. Placing Once-Unlockable Content in Payment Buckets

Placing Once-Unlockable Content in Payment Buckets

Where games used to reward us with new game modes, characters and cheats for our hard work, today we just get virtual achievements for accomplishing all sorts of godly in game adventures.

The same content which used to unlock through playing games is now placed behind paywalls. The best example of this are fighting games such as Street Fighter V, Mortal Kombat X and Tekken 6 all these game do (or will do in future) feature more paid content in form of downloadable characters and similar content than unlockable ones. Compare this to Tekken 3, when each playthrough of game would reward you with extra character up to total of 11 and after that you may break down in tears.

Not only has the paid DLC replaced the game’s unlockable, but some games insist on reminding repeatedly us that the version of the game you are playing in not the full version. You can hardly go through a menu in Call of Duty Black Ops III without it promoting extra content or DLC. Meanwhile in Mortal Kombat X, they gryed out characters in selection screen only to tell you that you need to pay extra bucks to unlock them.

Even when you have already spent your money on a game, publishers still turn in game menus and options into advertising boards from extra content, revealing a extreme lack of respect to long suffering gamers, who should be entitled to play their full game without any invasive measures.